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TOPIC: shields
#2793
shields 9 Years, 4 Months ago Karma: 8  
shall shields be restricted to warrior only?

shall shields reduce in size again - perhaps even have shield skills making people spend mor epoints to use bigger shields?
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#2799
Re:shields 9 Years, 4 Months ago Karma: 7  
like the idea of slightly larger shields costing more points. You would still need a size guide and cap it else we will get people walking around with doors like the old days.
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#2803
Re:shields 9 Years, 4 Months ago Karma: 8  
we have the definition of small, medium & large & was thinking they could be associated with a proficiency, mastery & enhanced mastery skill
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#2805
Re:shields 9 Years, 4 Months ago Karma: 8  
I don't think shields should be restricted to warriors only. Think of the number of parties that have had a front line of 1. The YMCA for example. If no-one else had had a shield, then all manner of mayhem would ensue.
If it was restricted to warriors, then more parties would need warriors, and I have seen a certain reluctance over years for people to play warriors. Priests with take-outs, and mages with shazaam! seem to take peoples interests more.
If the shield-using priest can't step in every now and then, then the poor honest warrior is going to take a caning.

Certainly I think that making shield-use a skill of more significance than the 3 pointer that it is already seems reasonable. Possibly using a larger than normal shield could be a status skill. After all, after a certain amount of points, what else has a half-orc warrior got to spend points on. Mind you, who wants to carry a door around for a weekend?

Possibly ranking shields by size for skill of use...
and making you take each one to upgrade to the next (I've explained that badly)
buckler 12 inch radius 3 points,
small shield 24 inch radius 3 points,
medium shield, groin to chin, 3 points
large shield, chin to midthigh, 3 points 1 status
huge shield, head to toe, 12 points 1 status

and have different points for warriors, priests and mages.
Obviously scouts can dodge everything with their despicable agility, so they don't need shields.

I dunno about points for races too, that's for a stat cruncher, not me.

Anyway, that would be my input so far.
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#2808
Re:shields 9 Years, 4 Months ago Karma: 14  
You could make shield use a status skill for non-warriors. That'd make Priests and Mages sacrifice some shiny stuff to have a shield. And would also make it that only Warriors got shields before Rank 20. Is that a good thing? I'm not sure. As Alex points out, fighting priests can often make the difference in a thin shield wall.

But shield use at the moment is probably too cheap for non-Warriors.
(says he with a Warrior who doesn't use one and a priest who does. )

L8R,
Adam.
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#2812
Re:shields 9 Years, 4 Months ago Karma: 1  
I think trying to restrict shields by size is a bit of a non-starter.

Do you do it by the physical dimensions of the shield?

What about irregularly shaped shields?

What about very small people - who could get Tower Shield benefits from a 'medium' shield - do we charge them for a large shield?

There is also the business case. What of those who have spent good money (shields are usually quite pricey in real-life-cash-money terms) on a shield which is now judged to be 4 inches above regulation length? This caused a bit of stink last time when certain players became quite irate. Do we want to revisit that?

I'm a bit of an old romantic really and the image of wizards carrying shields (unless a dedicated warlock like Giles) smacks of rule-playing to me - since a shield is undoubtably one of the best point-for-protection investments one can make but does not fit 'my' image of a mage. Priests have a little more leeway (although I still wish I had never picked one up as my priest, I should have stuck with the two-hander) in 'my' eyes but scouts who use shields and rely on dex. for AC are the worst offenders (trying to dodge a blow and insert something else in the way at the same time? Weird).

My personal choice would be to restrict shields solely to those going through 'basic training' at no cost in points but then (after rank 20) it becomes a warrior guild only skill (no status requirement).

This would allow people to use a shield regardless of class up to rank 20 (allowing them a modicum of safety on mixed rank events) whilst restricting it to fighter types (or those who go secondary warrior) at higher ranks.

This may mean suddenly every wizard/sorcerer/priest/scout is queing up outside the Rangers begging for shield classes - in which case that is their choice as they will be sacrificing other, valuable, options.

My 2 gests

Pat
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Last Edit: 2009/06/25 15:25 By .
 
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#2828
Re:shields 9 Years, 4 Months ago Karma: 0  
I agree with Pat a lot here. I think ranking shields somehow is a non-starter (kind of done it before with what blow can be blocked - that got dropped)

However it doesn't sit right that trainees get taught how a shield is used and then promptly forget it. And it would be better to connect it to an IC reason - something like your focus doesn't work if you are wielding a shield as it gets in the way of the mana flow to your target, unless you are a gray specialist. Your Talisman doesn't work unless it is worn boldly and a shield hides it away, again perhaps unless you belong to a martial order. Your unarmoured dex ac is halved as the shield gets in the way. Its arbitrary but if its in character its a lot easier to accept by people the rule disadvantages lol! Why don't mages wear metal armour? Because we don't want them to - it "feels" wrong. What's the game reason? In character it interrupts the flow of mana.

Maybe if someone is going to buy a empowered/ensorcelled shield then let them. Then it becomes a point of the character that they are breaking the accepted paradigm of their class, something that helps define the difference between them and others.
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#2840
Re:shields 9 Years, 4 Months ago Karma: 1  
I think that would just lead to everyone and his dog paying for an empowered/ensorcelled shield - otherwise I would like the idea.

IC reasons for rules has been abandoned by my understanding. We do things for the benefit of the system now and internal logic be damned (for the benefit of those who don't know me huge amounts of sarcasm have been added here)
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#2843
Re:shields 9 Years, 4 Months ago Karma: 8  
IC reasons for rules has been abandoned by my understanding

not if I get my way....
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#2844
Re:shields 9 Years, 4 Months ago Karma: 9  
As I understand it, ensorcelled and empowered shields were utterly removed from the system a while ago.

My planned HQ ability for Smudge (oh for the opportunity) immediately became "to have an immutable shield".

I'd agree with Alis and Pat on this one.
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