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TOPIC: Low Levels
#1271
Re:Low Levels 8 Years, 6 Months ago Karma: 20  
I'd like to see some no status stuff going on as well but I think as bruce mentioned it's going to come down to player co-operation at this point. This is made easier by the fact we can look and see who's booked on what and have a chat with them.

I'm a culprit of wanting to play high level characters to get those last few points for a particular skill or to hit a certain rank in time for the October 5 day *cough cough* but equally if we, the players, want to sort out some low level stuff I've already started putting together my new character for next year (or possibly Christmas).

On the other hand. Unfortunately the HQ team have done such a good job of putting the plot together in a cohesive fashion over the course of the tying the long term plots together that even without points/rank/skill incentives to keep playing the same character you have that bank of knowledge and a desire to following the threads to the inevitable conclusion!

So sadly I'll be poncing around as high ranking (well and Shard ) characters for the rest of the year but only for plot reasons guv' honest.

Shaun
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#1272
Re:Low Levels 8 Years, 6 Months ago Karma: 8  
If you want a low-hit / simplified system there is plenty of competition out there

I do take exception to this knee jerk reaction people seem to take whenever we discuss making the rules more accessible to new people or limiting some aspect of the system.

a "low hit" system tends to be 1 hit per location or sometimes a couple of hist per location and is not a comparison to lowering max life by 50 points!

a "simplified" system? do you mean a low magic system? we're not suggesting that...

I have and do attend other systems thanks and don't see that as mutually exclusive for wanting to improve HQ!
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#1273
Re:Low Levels 8 Years, 6 Months ago Karma: 7  
Teppic wrote:
3 Final suggestions:

1) On reaching triple hero the valley values your services so much it immediately rewards you with a desk and the title of guild administrator and a mountain of paperwork prevents your character from ever leaving the tower again.

2) On reaching triple hero your character is appointed ambassador to the hidden 'chequered tower' and is never seen again

3) Your character is deemed too dangerous to the status quo to live. A shadowsfall contract is put out, you are assassinated / rezzed / assassinated / rezzed etc until all of your 8 monster-credit rez chances are gone


What happens if you're already more than a triple hero? Hehehe.

D.
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#1274
Re:Low Levels 8 Years, 6 Months ago Karma: 20  
Good point Jem I'd be quite happy (as a ref/player/monster/whatever) if for some reason the low level group needed a helpful Player Ref for curing purposes one was provided that way that character can be tailered to their needs rather than chucking a high level in with them who (lets face it) when things get going really tough they can't stand by and watch the ghoul kill the entire party he'll borrow a power weapon and kill them (even if the Ghoul tries to get fruity!) which robs the low levesl of that "holy crap, gather up the fallen lets go!" moment they would have otherwise had (although we were handed quite large one of those the next morning!).

I would also say that I spent quite a bit of Shards early career (certainly sub-rank 20) out on missions with the likes of Merlin, Onyx, Quicksilver and so on hideously outranked and without any fancy-dancy guild assistance and I had a bloody great time. So I'd definately not discourage people from starting lower ranked characters on high level events. . just prepare to run away more and hide.
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#1275
Re:Low Levels 8 Years, 6 Months ago Karma: 20  
What happens if you're already more than a triple hero?
Combine options 2) and 3) with a smattering of 4)

What's 4) you ask? pray you never find out.
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#1276
Re:Low Levels 8 Years, 6 Months ago Karma: 7  
petesutton wrote:


ACs are reduced/clarified (AC is listed as 1-5 and reduces all damage by 1-5 ranks down to a minimum of Single)-


Strangely enough, I actually tried this one (back when we were off running our own systems as well!).

While it seems like a nice idea to start with, I think it doesn't create enough variation.

What tends to happen, in short, is that you end up with a lot of people in completely identical AC (which is not necessarily what you want, given the different classes etc.)

The minimum damage up idea is much, much, better IMO... and it's very easy to implement without mucking around with other things that have been reasonably well-honed over time.

D.
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#1278
Re:Low Levels 8 Years, 6 Months ago Karma: 20  
I've had a play with the numbers using the idea that you always take a minimum of "rank" damage from weapon blows and it does "iron out" AC's particularly at high levels as there is definately diminishing returns on raising it. Looking at the results you could even suggest raising the AC cap for weapon blows above 20 without really making much of a difference.

I am intrigued to see where this goes and if you do want any proofreaders let me know!

Shaun
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Last Edit: 2009/04/03 17:17 By shaunmcnally.
 
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#1279
Re:Low Levels 8 Years, 6 Months ago Karma: 7  
shaunmcnally wrote:
Unfortunately the HQ team have done such a good job of putting the plot together in a cohesive fashion over the course of the tying the long term plots together that even without points/rank/skill incentives to keep playing the same character you have that bank of knowledge and a desire to following the threads to the inevitable conclusion!

Absolutely -- that's why I was motivated to start another ice elf at rank 2 several years after Qs 1's permanent death. (I didn't know that Elen Luin would become Qs! Ref decision without any interference on my part!)

Anyway, people carry on playing the same character for many, many, different reasons. HQ should accomodate them all, within the boundaries of the rules of the game.

Besides, some powergamers can be really good roleplayers at their best, who add a lot to the system. No names!

D.
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Last Edit: 2009/04/03 17:30 By darrell.
 
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#1299
Re:Low Levels 8 Years, 6 Months ago Karma: 5  
Hi,

I'm a bit late to this one so I'll try not to ramble.

On the point of HQ's, they've traditionally (and my tradition goes back a fair way in HQ) always been, IMO, a vehicle for people with cash to become considerably more powerful both with points and abilities. There's nothing wrong with that, people want to have powerful characters, they often have plenty of cash so it makes sense for HQ to try to exchange one for the other.

I've never worried about this as I've never had a character above rank about 50 in my 20+ years of playing so it all seemed far too esoteric to worry about. More Heroquests per year seems a logical extension, in my mind, to the system becoming a more overtly business like operation (as opposed to a thinly veiled one). I've never really considered it to be a true club.

I truely prefer the lower level adventures to higher ones (even Spingle at rank 49 is becoming a bit too tough - Goblins just don't do tough). There is a completely different kind of tension to a low level party than to a high level one. Just a few misused resources for a low level party can be disastrous whereas there is likely to be more available to high levels.

I too would like to start a new character, an elf mage but I'm not enthused about doing so on an Adventure Weekend. I initially though that guild assistance would help but apart from not feeling like it's your own character I'm not sure what would help.

Obvious a skin would be a good choice, but then what would I do with my own skin spells? A good part a low level mages job is to decide when to dole out thier limited resources and this would restrict it down to whom do I sleep in this encounter, pretty much?

Another point is that, with respect, not all low level parties need a high level 'advisor' to keep them on the straight an narrow. A mage should take the role of doing the thinking and planning for the group and this is suddenly removed as well.

Altogether not a very attractive prospect.

BTW it would probably take me two years to save up enough monster points to start a rank 200 character.

Mick.

Sorry, just read that and it seems a bit cynical, blame my mother.
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#1300
Re:Low Levels 8 Years, 6 Months ago Karma: 2  
hey all.

i know in a noob, but i was thinking i actually enjoyed knowing i was outpowered through the last weekend when the no status party took on some of those monsters i think even mixed its great because you know you have to work closely with your team mates to stay alive and the listen to what statused members say to stay alive i think it also challenges you to think on your feet and learn quicker.

sorry i'll stop now.

mike
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