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TOPIC: Venturing to Cardinaris
#14560
Venturing to Cardinaris 1 Year, 9 Months ago Karma: 11  
So as Xernes is going to go help rescue da Humact people from the PotSD he thought some research is in order.

First off let us get one thing straight, well OK a few.

I will be casting da evil sphere and murdering people and things that our leaders want murdered.

I is a Necromancer and has been taught some Necromancy by the Dymwan.

I does not use the evil sphere part of the necromantic sphere I users the neutral bit.

Right now that is out the way, and yeh I will answer any questions you has.

Dont be forgetting I is totally loyal to the Valley and always has been but we all chose are own path.

So point one is like well how does we actually travel there?
I only knows of one way and that is via the Oasis with some permission. Now if we needs permission then I am happy to do the Diplomacy bit.

Me like alot of my learned colleges dont like the thought of having a itchy bless on them so that is an issue, so I have been looking into alternatives and think I might have some potential to sort it.
This depends if our leaders are happy to explore all avenues to them to make the mission a go?

I am going to put a list up on the wall here with some essential info I think will come in handy, suggest you all nose at it and the brain boxes of our group learn it as my head hurts some taking it all in
So some info kindly written by me m8 Patar from the pub to make it clearer.
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#14561
Re:Venturing to Cardinaris 1 Year, 9 Months ago Karma: 11  
Cardinaris very jealously guarded his realm and his secrets.

What we do know is that it is called Necroplis and is the remnants of the Aldonar home plane after the Great Catastrophe.

You may already be aware each realm is themed according to its Realm Lord. Therefore in the case of Cardinaris I imagine it will be similar his home plane.

Usually there are six types of Undead that occupy a realm as detailed below.


• Generic Spirits (Lesser) – these are non descript lesser spirits that roam the realm endlessley like Hordelings do in Orin Rakatha. They are corrupt minor souls that have been dragged to the realm or trapped there and look non-descript and all alike, normally in drab, greys, white and black. These undead are the standard Zombie, Skeleton, Ghoul type, although as they all look alike it is difficult to be forewarned what they are (although Zombies are more easy to identify!). They will normally attack any living on sight. If slain these spirits will usually reform within 24 hours.


• Realm Spirits (Greater) – these are more defined spirits who are usually linked to the Realm Lord and their past life in some ways and will be “dressed” in accordance to the theme of the Realm, possibly even looking humanoid and alive in appearance, although they are still spirits. These spirits are ignorant in their role and may not even be aware that they are spirits, often living out their former lives. I imagine in Cardinaris’ realm they will take the form of Aldonar. They usually have the skills of their former life. These spirits may or may not attack any visitors and are just as likely to engage with visitors as if they were alive or part of the Realm. If slain these spirits will usually reform within 4-8 hours but will have forgotten anything that happened previously.


• Unique Undead – these undead are the standard Greater Undead like Wraiths, Mummy, Ghast etc. that have been put into this form by their Realm Lord, depending on their particular flavour. So for example the Chiromancer raises a lot of Skeletal warriors and the Realm of Disease and Decay has Mummies. I would imagine that if Cardinaris has any of this type of undead that they are likely to be wraiths. These undead are used by the Realm Lord to maintain discipline and deal with any intruders and often act as guards and the like. If slain these spirits will have to be re-created/raised by the Realm Lord.


• Realm Lieutenants – each realm usually has a number of Lieutenants between 1-5. These are very powerful spirits linked to their Realm Lord and utterly loyal to them. They are fully aware of the state of things and help the Realm Lord to run the Realm. Their appearance, demeanour and abilities depend very much on what they were in their former lives. If slain they take a long time to reform (up to one week); if their Realm Lord is slain, then they are unable to re-form.


• Realm Lord – this is the master of the realm who has complete control within their own realm. Their power is absolute and they are very difficult to kill, but can be slain. They are totally aware of their former selves and have complete control, often having spent a long time establishing their position and realm. If slain their spirit will retrun to the heart of their realm and quickly reform (in under an hour). To slay a realm lord you need to slay them in their point of power and destroy the focal point of their realm. Beware, once a Realm Lord is slain their realm will swiftly fall apart and be consumed by the Void, unless another individual of power assumes the mantle of Realm Lord.


• Invading Undead – the last type of undead that may be seen are undead from other realms that have been sent to test opponents realms. These undead have either strayed onto another realm or been deliberately sent there by their Realm Lord. This often happens as the Realm Lords vie against each other and often test each others boundaries and Realms. These undead can vary in type, purpose and strength. There is usually a swift response by the Realm against any invading undead, dependent on the strength and nature of the Realm Lord.

In addition to undead it is possible to see other mortal travellers traversing a Realm, many use the PotSD as a form of travel or even trade there (usually with the permission of the Realm Lord). You will also sometimes see mortal Necromancers that are sworn to that particular Realm Lord, visiting for training or to pledge their loyalty.
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#14562
Re:Venturing to Cardinaris 1 Year, 9 Months ago Karma: 11  
Oh and as a caster of spheres has been doing some research into how things work, on the PotSD.

• Banish / Dismiss Undead – No affect on undead in their own Realm. Will send back any invading undead to their home realm.

• Discern Undead – If on own realm then “No answer”, if an invading undead from another realm then answer will be “Spirit ofRealm”.

• Repel Undead – works as normal.

• Neutrality to Undead – Works as usual but there may be some adverse effects from the Realm itself, particularly after repeated use.

• Control Undead – works as usual (if you can figure out what the Undead is) but repeated use will bring more senior undead to investigate.

• Raise Undead – will summon forth invading undead from other realms. This action will trigger a response from the home realm.

• Guardian Spirit – the free nation one has no affect. Any recasting of Guardian Spirits on a Realm may have adverse side effects depending on the realm.

Yep the last one sucks but I asked some people who know and that is what it is.

Right enough rambling now answer me questions someone who knows.

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#14569
Re:Venturing to Cardinaris 1 Year, 9 Months ago Karma: 11  
Petar and Xernes, thank you for this information.
I shall endeavour to get more information about contacting Cirth of the Sacred Sword so he can guide us to our goal.

Verrick
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#14577
Re:Venturing to Cardinaris 1 Year, 8 Months ago Karma: 5  
On the matter of travelling to the Plane of the Sleepless Dead, I believe there have been a number of methods used over the years.

Certainly, I expect that the Oasis of Souls would have have some entryway we could use but here are a few other options I'm aware of:

- Access via the Ikartian Triangle. The many tombs there have proved places where travel has been possible. It is not impossible that the Lich name Marcus Armitage might be prevailed upon to assist but there would be some cost to this and personally I'd rather he was 'laid to rest' than bargained with.

- The Chorien has provided access in the past but I expect that by now we have used our favour with that entity. Also there has been a significant cost involved here also. Anthrax and Sutnac might provide more information on this avenue?

- Fort Humact, isn't this on the dead plane? If so then The Humacti must have some way of travelling there.

- The Vampire/Necromancer Marius Seren, resident with the Dymwan, would no doubt be able to figure a way for us to travel and I suspect that he has a vested interest in the final downfall of Cardinaris.

- The Void has been used to travel there, since it supposedly connects (or surrounds) all planes. I'm not aware of any method we have at our disposal to travel the void however. It does have it's own dangers however.

- Calex Wraithspawn, but let's not mention him again.

- The Halmadonians have crusaded on the Plane of the Sleepless Dead so they may have access to it. No doubt something from one of their most secret Vaults.

- Dark Pass Vampires (Ancient Ral people). Although they could probably help us they made it clear that we shouldn't bother them ever again after the last crusade against Cardinaris. I'm quite happy with that.

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#14580
Re:Venturing to Cardinaris 1 Year, 8 Months ago Karma: 14  
The Aldonar tombs were in the old valley lands, not the Icarthian Triangle. last time I was in the Triangle (very recently) this was a quite unsettling place and certainly no sign of any tombs.

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#14582
Re:Venturing to Cardinaris 1 Year, 8 Months ago Karma: 5  
Ah, I must have been mistaken then. My apologies.

I.
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Last Edit: 2016/03/23 12:52 By mickjones.
 
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#14587
Re:Venturing to Cardinaris 1 Year, 8 Months ago Karma: 5  
Xernes,

I hope and expect that the Humacti will return in time to assist us with travel to the Plane of the Sleepless Dead but in the case that they do not I think it would be sensible to foster other likely avenues.

With that in mind would you please engage what contacts you have with the Dymwan to see if they are able to facilitate our travel.

Please bear in mind that this matter should not become common knowledge lest it leak to our enemies and I suggest you target Chancellor Untapt and Marius Seren as they both already know of our desire to free our captives from Cardinaris' realm.

Ichabod.
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#14588
Re:Venturing to Cardinaris 1 Year, 8 Months ago Karma: 11  
NO worries I will arrange contact via Chancellor Untapt and let you know his response.

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#14630
Re:Venturing to Cardinaris 1 Year, 7 Months ago Karma: 8  
is only a few weeks away now. The last time we went after Cardinaris, and the party kicked him out, well, things didn't go well. Lots of people lost spirit strength.
There seems to be a lull in our communication. I think this should pick up now, cos we're heading for a confrontation (that means fight Gob) and I think we should at least be discussing it prior to venturing off.
What do I bring to this endeavour? I bring an unshaking spiritual connection to the Good Sphere, and a whole lot of curing. As a Hospitaller, I am primarily focused on curing, and very little else. Having said that, I am pretty good at curing. That is all I am bringing to this, because that is all I am.

(ps, I have also made a pile of wax torches to aid us through the darkest nights. (battle torches) they last for about an hour each. )
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