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TOPIC: Ambidexterity
#14619
Ambidexterity 1 Year, 5 Months ago Karma: 5  
Is this right:

Ambidexterity:

The basic skill ambidexterity allows you to wield a weapon in your off hand, if your primary arm is disabled, but not to carry a second weapon in you off hand to either parry or strike.

The scout skill ambidexterity mastery allows you wield a 'weapon in both hands', this is the only way to use a weapon in both hands to either parry or strike.

So the only way to use 2 weapons is to join a scout guild?

Disarm:

With the further development of this warrior skill, has the view on using weapon loops to avoid completely dropping weapons (tolerated, not particularly encouraged) changed?
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#14620
Re:Ambidexterity 1 Year, 5 Months ago Karma: 8  
wow, that's gonna mess up a lot of players who dual wield, even as parrying sticks...
so does it mean, you cannot dual wield at all, or you can hit with one and parry with the other, or that only some types get to use two weapons....

it should encourage monsters to only pick up one weapon from now on, although carrying shields along for an overland for one use is a pain. Still, if we're all sticking to it, not so bad.
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#14621
Re:Ambidexterity 1 Year, 5 Months ago Karma: 20  
The point of the rule is indeed intending to ensure only characters trained in two weapon fighting can use two weapons at a time.

However I thought we had included it as a rank gated option for the Reavers and Barbarians too (not just scouts). We will need to add this to the list of stuff to review at the next meet (and meanwhile I might look the other way if certain warriors pick up a parrying stick if their shield gets smashed).

As with any change please send in feedback positive and negative and we'll take everything under advisement.

In terms of the disarm query this is answered in the rulebook
"If a character is hit with a disarm and has a strap attached to their weapon, preventing it from falling to the ground, then they must place their weapon behind their back for 3 seconds before being able to use it again."

We were discussing at the last meeting whether 3 seconds was a long enough period vs actually dropping and retrieving your weapon or would 5 or 10 seconds be better?

Cheers

Shaun
AKA Rules Monkey 3.
shaunmcnally (User)
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Last Edit: 2016/05/03 16:17 By shaunmcnally.
 
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#14622
Re:Ambidexterity 1 Year, 5 Months ago Karma: 8  
well I think most people roleplay the ten second delay after a knockback pretty well. speaking as the healer standing behind the warriors, all warriors that have been knocked back have stood there shaking heads, dazed etc.

groping for a knocked out of hand weapon for five seconds usually means being hit five times. Ten seconds might get a little tasty.
also, my arthritis means that I am often disarming MYSELF now and stand there looking like a fool without a sword. who needs to stat people with disarm if you have physical wrecks like me playing....?

having a parrying stick is not the same as using a second weapon. as Slag, I often hold a hammer behind my shield for the inevitable shield cleave or vanish inanimate... the second hammer is usually used as a parrying stick until such time as the shield is returned. I have paid points for shield use, and am expert in shielding myself with my off hand... if the shield is round, or weapon shaped, does that make a difference... only in terms of getting hit more when the parrying stick is in use... (unless you're Les who is impossible to hit.. .)

just my thoughts, happy to be a sounding board.
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#14624
Re:Ambidexterity 1 Year, 5 Months ago Karma: 5  
I'm happy with the idea that ambidexterity is to some degree 'owned' by scouts. Also as a warrior the default seems to be to go Priest secondary, access to ambidexterity makes going scout secondary more attractive.

How about this as a compromise:

Ambidexterity: Basic skill, lets you fight with non dominant hand if dominant incapacitated.

Ambidexterity mastery: Scout and warrior guilds, lets you parry with non dominant hand.

Enhanced Ambidexterity mastery: Scout guilds only, lets you hit with 2 weapons.
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#14625
Re:Ambidexterity 1 Year, 5 Months ago Karma: 20  
I like the idea of the extra layer to it. Will take that into consideration although I don't think anyone wants to remove the "warrior with two swords" archetype as an option so I imagine some/all of the warrior guilds should have access too (for primary members obviously!)

It's absolutely not the intention to stop warriors being able to do the old "swap to my mace when my shield is destroyed" and the warrior guilds definitely have access to the Ambi-mastery skill currently (certainly Sentinels anyway which happens to the be BB I have been playing with lately) it's also not expensive more a tool that you have to have the right training to be able to do it (limiting the "classic fighting priest" in their ability to be as flexible in the front rank as a pure warrior).

Obviously going through and trying to move skills/invocations into "primary only" for all classes (something previously only really done with Spells for primary mages) we might have missed a few and made a few erroneous choices here and there. . hence the regular* rules reviews

Good point re: Disarm Alex. 3-5 seconds is probably more than enough also arthritis of the hand is a fine argument for using a weapon loop!



Cheers

Shaun

*regular in this case being "not quite often enough".
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#14628
Re:Ambidexterity 1 Year, 5 Months ago Karma: 5  
Aha! Your right Shaun, Sentinels can access Ambidexterity mastery. Strangely Reavers (which is the table I was using) and Barbarians can't access it at all (without going secondary scout, which is strange because I would say they were more about all out damage.
An oversight? (If so you've saved me a point of status!)
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#14629
Re:Ambidexterity 1 Year, 5 Months ago Karma: 20  
Could well be an oversight, I've added this thread to the agenda for the rules meet on the 21st of May so we'll aim to get this answered then (ahead of the HQ).

Any other questions on the rules get them too us nice and quick.
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