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TOPIC: Call Clarification (from the membership letter)
#162
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 14  
As far as targets not being affected by attacks it's mostly an issue for players needing to know so you don't get the situations Bruce mentions where you get a really frustrating fight where the party have no idea what to do because they don't know what's working.

It can be a little annoying as a monster if you don't know if you're not hurting a player but it doesn't happen that much and IMO isn't really a problem. In fact as a monster it's good to throw stuff at a player that you KNOW isn't going to affect them due to some ability they have because it's cool for the player.

I know some don't like it but as a player I like hearing a subtle "no effect" come in my direction from a monster.
(I'm sure various Refs are sick of me mentioning it )
When monstering myself I sometimes use Jem's suggestion of the shake of the head or something like that to indicate it. We already have OOC stuff like damage calls, I dont' mind a few little extra "bounce", "dodge" or "no effects" in there.

L8R,
Adam.

P.S. Ooh, a three page rule discussion already. Good start for the new board.
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#167
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 22  
It can be a little annoying as a monster if you don't know if you're not hurting a player but it doesn't happen that much and IMO isn't really a problem.

Actually the most annoying thing I find is when you know damn well you are hurting a character (I would never advocate hurting the player!) but they just don't react at all!

Shaun
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#169
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 26  
Not to disagree with the last sentiment ("darkbolt 9" - "tut", but monsters don't and shouldn't always know exactly what a character can do.

Sometimes there may be good reason for a character not appearing to react (if one has an item or ability), but they wouldn't want that broadcast to the world, for obvious reasons.

Hopefully some of these calls will clear that up, altho I am not planning to break out of e.g. bolt vocals just to gloat "my protections aid me, mwa ha ha"... once the bolt's off more likely!

Sarah
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#174
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 0  
It would be very helpful if we could implement a health and mana/rage/runic power bar above everyone's head. We'd never have to worry then!


Since this isn't WoW (or name your fave MMO), we have to have something.
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#186
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 8  
Sooooo

We tried it this event just gone - I think it worked well although there were still some "no effect" and "bounce" calls rather than the new shouts

only issues I saw were people forgetting what they needed to say for the releven effects but generally were saying something like "Agoth protects me" etc

Comments from players & monsters?

Pete
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#187
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 22  
I have to do a complete 180 and now heartily support the new calls.

At the start of the event (first few fights) everyone was using the standard "My protections aid me" when required. As the event went on you started to see some personalised ones creeping in "Agoth Protects Me", "My Dark Protections Shield me" etc but it was still obvious and enhanced rather than intruded on the atmopsphere of the combat.

Same was true for other things, saying "the Hag Queen guards me" when diseased meant the monsters knew why I wasn't coughing and spluttering after being Fatalled which hopefully reduces the frustrations that monsters sometimes feel when players seem invulnerable.

The other benefit was that we started to see skins on monsters again and dispelling of said skins. This seemed to fall out of fashion a few years ago but this weekend certainly proved that it does work and makes the mage artillary process a little more involved as well as giving sorcerers more of a choice on what to blow their stores on. . do we save it for protection or to take out the big skin on the baddie?

So the spirit of the rules work really well and with a bit of flexibility in the calls (as Pete mentions above) it really enhances a fight as opposed to hearing "Bounce" or "No Effect" which felt strangely intrusive the odd time they cropped up.

So colour me converted.

Shaun
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#188
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 4  
I'd second the comments from both Pete and Shaun.

Worked really well from my perspective and I think the odd monster moments of confusion over what to call will happen less often with time.

I thought the use of the calls increased interaction between players and monsters during combats and I think this spilled over into additional banter and 'life' to the fights.

It also seemed to slow things down a little, but in a good way. So I felt the pace of fights was somewhat improved too.

Finally, from a ref point of view, it did indeed (unexpectedly) herald the return of monsters with skins. The calls allowed this as the presence of the protections could pretty much seamlessly integrated into the new calls (as were already being used by the players) and it changed up encounters where the monster group had a mage / had long term protections or no magic at all. The Micheline fight was I think a case in point.

Cheers,
Fraser
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#189
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 26  
From a player-ref perspective, I also think that the different shouts enhanced the dungeon, generally making it instantly very clear when either side was/wasn't being hurt.

The only things I'd say is: non-sentient monsters (e.g. hissy things) weren't making IC shouts (as they don't talk) - *personally* I think it would be helpful if we could also get around this somehow; perhaps the party could hear the voice of their Creator or something?

And how about a call if you're over a certain rank, in response to a ranked effect such as "blindness 64 ranks"

Sarah
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#191
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 8  
We were doing a clear shake of the head to the caster when we didn't take effects as non-speaking monsters - it seemed to work OK - comments?

"Your petty magics have no effect on me" covers the above rank effects I feel

other rules related discussions happend also this weekend which I'll put in seperate posts
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#199
Re:Call Clarification (from the membership letter) 8 Years, 9 Months ago Karma: 22  
The clear shake of the head was very effective in the final Agothian encounter where the humans did one thing (either "Agoth protects me" or "Ouch" and then when they becamed undead and therefore immune to magic it became a clear shake of the head. It worked fine from my point of view. Probably clearer _because_ they were the only monsters doing it.
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