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TOPIC: Low Levels
#1195
Low Levels 8 Years, 6 Months ago Karma: 5  
Someone else raised this on the weekend, but I thought I'd open it up for debate.

Now adventures are open to all ranks, is there much point in starting a new character, especially if you have higher level characters already?

The weekend just gone was fun to monster. The various party make ups were very different with basics and >1000 point characters in the same group. I think this was decided by the players in character, but I'm not sure. It did throw up some nice possibilities as I noticed experienced characters 'tutoring' newer folk, which is nice for a system based on collaborative effort. The monsters were mostly statted to provide at least a little challenge to the higher level members. The basics were fairly safe as they are difficult to kill (30 blows), but they can't really affect monsters very much. I did wonder if they might be better off running around trying to work out amongst themselves how to kill a 'power one paralysis' ghoul. I was particularly aware that I might be able to kill most 0-100 point characters with a few blows though. I don't know whether they had 'guild assistance' or not, but it isn't going to help you much with 30 life whilst being hit for power 7. I thought it was interesting but I'm not sure its healthy to do it all the time.

What I'm really trying to say is - please don't get rid of the low level adventure, whether it is a non-staused overland on an adventure weekend, or a whole special adventure. I think if you advertised 1-2 special adventures a year as non-statused events you would have no problem getting enough players. I think heroquest is best at the two extremes - on a high level/heroquest with high atmosphere and high stakes or on a low level where having fun is not weighed down by complicated rules and you can fight monsters that won't instantly kill you if you get caught on your own.

I notice that there are not many low level characters booked on the events towards the end of the year. Some of this is explained by experienced players with high level characters planning there year out in advance. But, is there much point bringing out a newish low level on an adventure weekend full of high levels when you could just play 'old faithful' your high level character instead, especially as he can now go on forever by monstering for res credits. Newish players with only a low level character may just monster these games to store up points so they can almost bypass low level to catch up with the high levels.

Overall I think there should be at least some possibility for non-status adventuring (training missions etc) to give new players a balanced experience and stop reliance on >1000 point characters.

Low levels are fun to play and monster!

What does everyone else think?

Craig
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Low Levels
craigspencer 2009/04/02 15:53
 
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sarahb 2009/04/05 22:10
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