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TOPIC: Re:Low Levels
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Re:Low Levels 8 Years, 6 Months ago Karma: 8  
So for balancers you have to consider what the biggest differences are between High & Low levels and which ones cause "problems" (by problem here I mean that the difference between low & high requires a workaround (some of these require laaarge changes in the system, which is holistic so that a change in one area often means changing lots of other things)-

AC & other immunities, resources (life, power & slots)

AC - yes this causes problems

other immunities - mostly character individual based or character type and therefore mostly fine

resources - life causes problems I'd argue that power & slots do not, only issue is that low party members may feel less useful than high party members but usefulness to the team is an arbitary concept - is the person who doesn't take an active part in fights but works out the plot & translates scrolls more or less useful than a person who only hits things and doesn't contribute (or even interferes with) plot discussions and scroll translations?

possible workarounds (as an addition to/lessening of the need for guild assistance):

Everyone takes effect from all damage to a minimum amount (Single) - this means that you do not need to artificially modify the damage - Goblins can run in doing Double and everyone in the party is equally affected, high levels still have more life than low levels so can take more damage - we already sort of have this with bruising damage but at 1 point and the possibility of becoming immune its not really a balancing mechanism

ACs are reduced/clarified (AC is listed as 1-5 and reduces all damage by 1-5 ranks down to a minimum of Single)-

Non-metal AC is AC1 - drops damage by 1 rank (i.e. reduces Double to Single, Triple to Double etc)
Metal AC is AC2 - drops damage 2 ranks
There is no "unarmoured" dexterity, dexterity can be used with non-metal or metal armour but is limited to AC1 (taking non-metal to AC2 & metal to AC3) unless you have a special skill from the Scouts guild (for dexterity "mastery" & "enhanced mastery" with additional dex which can only be used with non-metal armour but still take the minimum damage of Single)

Physical AC provided by spells & invocations cannot be better than metal armour but of course there are spells & invocations that give +1AC

There are no "armour masteries" and no "superior" armour making it much more difficult to get armour class, toughened skin is removed from the system

So for AC there is still a difference in level but as this happens over a longer period (character career wise) combined with minimum damage causes less of an issue - then combined with the other point that needs a workaround (life) brings more parity between low & high

Life - my suggestion is to reduce max limit (possibly to 150 which is about 3 Mortal Wounds and about 40 blows (at single) as opposed to 201 which is 4 mortal wounds or about 50 blows or even - and I can hear the screams now - 120 which the 3rd mortal wound kills you and 30 blows) and increase the starting life (to possibly 48 - 1 mortal wound & 12 blows) making the difference between high & low a lot less

all of which I can imagine will be unpopular but consider that the system was designed with the idea that there would be (to a great extent) different events for different levels and the system has now be changed to accomodate anyone on any event I think we do need to reflect this in the rules also there has always been a resistance to change in the player base but eventually rule changes but usually (not always by any stretch) such changes have benefitted the system

I also seem to be contradicting the "make low levels stronger not high levels weaker" but think that we need to move both levels towards the middle whilst still allowing for character progression (you still get to increase damage, spell slots, power, casting rank etc etc)

However as I said it does require a big change in the system (especially the AC one - would have to change all spells & invocations that grant AC...

Thoughts (and flames...)

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Low Levels
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petesutton 2009/04/03 13:10
 
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