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TOPIC: Re:Briefs for Future Events
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Re:Briefs for Future Events 8 Years, 10 Months ago Karma: 7  
Thanks for your reply, Pete. My issue is more with the balance of information made freely available in advance, rather than the mechanics of running events (or the reality behind the veil). My point is just that I'd prefer the illusion of more freedom than there actually is.

I know from my experiences as a ref that freedom is limited of necessity, e.g. because of the kit in the bag, the campaign structure as a whole, and so forth. However, it's nice _not_ to know exactly where the freedom to shape the future does or does not exist. I think that maybe that line has been crossed a little on this score.

(At the risk of digressing, I don't think it always has to be a matter of thinking about "X" vs. "Y" in advance of the event itself -- if that's what you were suggesting. If you have enough control over the environment, e.g. because it's sufficiently separated from the main campaign -- take the Sethenia events as a case in point -- then it's possible to make it up as you go along and do a good job. This isn't to say you go completely unprepared, of course, but you write the adventure in this sort of way: specify the groups/people in the area, specify their motivations, specify what would happen in the party weren't there, and then let them interfere. Pat and I have done this successfully on some events, honestly!)

There's another related issue that you don't cover, which is player-generated plot. It might be interesting to discuss this too -- but perhaps in a different thread...
darrell (User)
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Briefs for Future Events
darrell 2009/02/16 21:15
 
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darrell 2009/02/17 23:20
 
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petesutton 2009/02/19 09:18
 
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darrell 2009/02/21 23:10
 
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NickF 2009/02/23 12:21
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