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Archive Note: The following information was provided by High Priest Cirith of the White Retreat in Snow Moon 11AR.
Archive Note: If anybody has information to fill in the gaps, or has an update to offer, please contact High Priest Cirith or Darz'tor Steelflame, the library archivist, for this section.
Banshee
No information available.
Battle Spirits
No information available.
Barrow Wight
A barrow wight is tied to a place or an object. They may wander if released, and have been known to form circles.
Blood Knight
A blood knight is a chiromancer's Guardian Undead Squire.
Chiromancer
A chiromancer is a realm lord of the plane of sleepless dead. It is the ultimate embodiment of bone. An embodied wraith and former necromancer, Blick, serves him.
Construct
No information available.
Corpse
Warning: A corpse may be unranked!!!
Crypt Thing
A crypt thing may beguile or possess anyone at will. It is though that 35 may exist, but that number is uncertain. More likely 15 or less, and Marius is thought to be leader.
Culler
No information available.
Death Knight
Erelan Black was a death knight. It often takes multiple ressurrections to destroy a death knight.
Demi-Lich
A demi-lich is the skeletal form of a lich.
Draith
Draiths were possibly constructed by Otion Wraithchild, of the Kalid Shadowmancer Alliance. These foul aberrations are the fusion of a Drow and a wraith. In my experience, the first Drow element requires magic only damage, inflicts magic damage beyond any armour, and causes blindness. Once this portion is destroyed, a Power-only wraith comes into effect, again inflicting beyond what armour can protect against, and this time with the ability to freeze with fear.
Drool
A drool is an undead Drow able to use black wizardry.
Eye of Fear and Flame
The spider.
Fetch
An undead assassin. A fetch uses evil power and venome. A fetch keeps the skills he had when he was alive, including dexterity. A fetch is especially nasty from behind.
Fire and Brimstone
No information available.
Fleshweaver
Fleshweavers were created by the Dymwan during the wars. A fleshweaver is an undead mistweaver which is responsible for hordlings coming back as undead.
Ghast
A ghast paralyses with the blows of five men.
Ghast King
Now slain.
Ghoul
Ghouls paralyses with the blows of four men.
Ghoul King
The Ghoul King is probably the realm lord of the plane of sleepless dead. He rules over the domain where Fort Humact is located.
Ghost
No information available.
Hag
Hags may form covens to perform hex magic. Strong in the use of magic, it takes Power to kill a hag.
Hex Zombie
No information available.
Hosts
No information available.
Infernal Stalker
No information available.
Sir Lendril Sussudra
Sir Lendril Sussudra was championed by Arlnac Nalac, a Dymwan High Priest, and Prince Merathin of the Shadows.
Lich
A powerful former sorcerer/priest that controls lesser undead. Power is the only thing that affects them.
Lich Lord
No information available.
Lifedrinker
Lifedrinkers were created by the Dymwan during the wars. Lifedrinkers drain status.
Minor Spirit of Death
3 res
Mirror Wraith
Reflects back effects.
Morgol Wraith
Uses evil power. Power is the only thing that affects them.
Mummy
Mummies cause diseases.
Mummy Slave
No information available.
Nazgul
There are only 9, incling The Witch King and Khamul.
Night hag.
See Hag. May bring darkness. Kill in daylight.
Necrophilius
A necrophilius is an undead serpent that uses Power and Magic.
Otion Wraithchild
A Dymwan High Priest who is still at large. He is known for developing mirror wraiths and creating the Spirit of Vengence.
Phantom
No information available.
Realm Lord
Rules a realm of the plane of sleepless dead.
Restless Spirit
No information available.
Rested Spirit
No information available.
Retainer
No information available.
Scribe of the sleepless
No information available.
Shade
No information available.
Shadow
No information available.
Skeleton
Blunt weapons work best against skeletons.
Skeletal Warrior
If you use power against a skeletal warrior, it will go beserk.
Skeletal Knight
A skeletal knight uses magic, and can beserk at will. Possesses specialist warrior skills.
Lord
No information available.
Devourer
No information available.
Retainer
No information available.
Soul Devourer
No information available.
Spirit of Vengence
A spirit of vengeance uses the good sphere.
Spirit of Despair
A spirit of despair is known to have been created by Otion Wraithchild, and then linked to Anya, its lover. His real name is Drakken.
Spirit of Hate
Befriend works against a spirit of hate.
Spirit of Death
A spirit of death is destroyed with remove or opposite good sphere invocation.
Disease
No information available.
Wounding
No information available.
Sorrow
No information available.
Evil
Protect against with bless and protect from evil.
Spectre
A spectre uses a cone of cold.
Spectral Reaper
No information available.
Spectral Anomaly
No information available.
Spectral Knight
No information available.
Undead Avatar
Cranium Doomwraith is an undead avatar. He leads the Tombs of Dymwan Tower.
Source
No information available.
Warrior
No information available.
Revenant
No information available.
Ak Zol-Alain
Unranked barrow wight lord
Vampire
Blood drinking inflicts permanent damage. Three bites from three different vampires and you are in trouble. A vampiree can Beguile almost anyone. Vamopires can use dark power and freeze with fear.
Void Zombie
No information available.
Void Ghoul
No information available.
Warrior Ghoul
No information available.
Warrior Ghast
No information available.
Warrior Zombie
No information available.
Walk Fleshweaver
No information available.
Wendigo Forest
A Spirit that uses the sphere of nature.
Wight
A wight can freeze with fear, and cause paralysis. Power is the only thing that affects them.
Windborn Elemental
Lord bodyguard undead.
Woodsman
Plane of Unshed Tears.
White Guard
Cone of cold.
Wraith
No information available.
Plane of Sleepless Dead
Divided into small interconnected domains ruled by Realm Lords. The plane merged with the former Aldonar home plane after the great catastophe and riven by the dark pass. The Dark Pass contains portals to other undead dimensions and has been the scene of many struggles. The prescence of Fort Humact on this plane suggests it was originally the home plane of the Humakti people until over run. Undead spirits abound on the plane. All travellers must have a bless in effect at all times. On our recent visit, several members who were ritual casting became inhabited regardless. Native undead are unranked and cannot be dismissed, controlled, or warded against. Ranked undead would have been raised by necromancy, and would indicate a necromancer nearby. Necromancers of the Far Pass are known to have aided Sir Lendril Sussudra, an outstanding valley enemy.
The Shadow Lodge
One of the two groups of free-willed undead left after the Dymwan Wars. The Shadow Lodge are made up of embodied undead. The Shadow Lodge were recently lured to chichem where they were tricked into fighting the undead immortals. They took a stern beating, which was followed up by the Sacred Sword and the leader of the Lodge, the Ghast King, was killed. It is unknown what casualties the Shadow Lodge took in total, and they are still on Chi-Chem. The sword also killed Ma-Sharif, a rank 8 vampire. The Lodge used to occupy the Maegnor Swamp, and may number 700 in total. The following additional information is available:
- Sir Gervain du Champ. A ranked Death Knight, and Champion of the Shadow Knights.
- Sir Arnak de la Mer. A rank 8 Vampire Knight, and Second of the Knights.
- Beda Vorn. A rank 8 zombie prince.
- Meldryn Vorn. A rank 8 zombie prince.
- Thelma Wart. A rank 8 night hag.
- Rhoisin-san. A rank 8 Skeletal Lord who is in charge of a mixed elite group of 20 who do the dirty work. (King's bodyguard.)
- Tsarina Moonblade. A rank 9 fetch. AKA lady death, an alchemist who can mask her undead status and mimic any female form.
- Grimwold of the Axe. The excuctioner who ensures safety in and out. He has powerful underlings, and contacts outside the Lodge.
- Order of the shadow knights- 24 knights inc. gurnst ironclaw rnk 8 vampire knight, min rnk 7 skeletal warrior.
- Family Zorn. Former Dymwan seers, they can see through zombies eyes. There are perhaps 200 of them.
- Witches Coven. Protect and enchant the Lodge, and may allow Family Zorn their longsight.
The Assembly
The Assembly is the other of the group of incorporeal undead who were freed after the Dymwan War. The Assembly are free-willed and well organised. Wraith Asah'h is the only known member.
Kalan Mar Fen
Kalan deserves his own special mention as he is outstanding enemy number one. He began as a neutral priest, and theoretically he has been terminated.
The Dymwan
Detailed information on the Dymwan can be found here.
Weapons against Undead
- Blesses: Can be used to prevent bodies being raised by necromancy. Humactis should always be blessed, as it will prevent them being raised if they fall into necromantic hands.
- Repel Undead: Works against unranked undead, so it is particularly effective.