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LARP Character Class |
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To keep things simple, you can choose from four primary character classes:
Within each of these classes is wide scope for variety and flavour.
Some of the different flavours of warrior you might encounter could be:
Acolytes call upon the power of the Spheres to cast invocations, be they to cure the wounds of their fellow party members or steal the life from their foes. Acolytes will generally be dedicated to furthering the causes of their Sphere (Good, Evil or Neutrality) and their role in a group will often depend upon which Sphere they follow. Acolytes who follow the Good Sphere are vital members of any group as it is their healing invocations which hold a party together. Acolytes also make reasonable fighters as they are able to wear armour without it interfering with their ability to cast invocations.
Within the mage class there are a wide variety of different roles you can take on:
The colours of magic in brackets are merely suggestions for which type of elemental mana might best suit a particular role, but you may use them in any capacity you wish! Stereotypically, the mage might be expected to be one of the "intellectuals" of the party. Often, mages take it upon themselves to translate strange runes and scrolls found on missions, but again, each mage is different in their outlook and approach.
What others enjoy about their character...
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Warriors are the backbone of any adventuring group. They excel in physical combat and obtain weapon skills and life points more cheaply than the other classes. Warriors come in many different types, be they armoured knights, fur-clad barbarians or fleet-footed elven archers. They are the only class that is consistently able to go toe to to with any enemies they may meet.

Mages utilise elemental forces known as mana to cast spells, both upon themselves and their foes. Magic is a powerful weapon but it requires much dedication and study, rendering the study of more martial pursuits difficult for Mages. Mages are often vulnerable during a fight but their spells can make a big difference to any party.
Scouts are the jack-of-all-trades of the adventuring world, and the most flexible of all the classes. Although many act as scouts for parties they are not restricted to this and can access all skills. Scouts often employ sneaky skills of subterfuge and stealth and tend to be highly dextrous, able to dodge out of the way of an attack they can see coming. Some types of scout include: