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Future Events
| A Grand Fayre at Starbound Fri 24 Feb - Sun 26 Feb |
| Voices Thu 22 Mar - Sun 25 Mar |
| April 5 day Tue 17 Apr - Sun 22 Apr |
| May 66 Hour Thu 10 May - Sun 13 May |
About HeroQuest |
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Heroquest was started in 1986 by Mark Roberts. Our headquarters have always been in Gloucester, UK. We have an office where we deal with enquiries, and ensures that everything that happens on events is pre-planned and organised down to the finest detail. Larp Events We run events throughout the UK ranging in duration from weekends to 6-day events. The longest event we've ever run lasted 11 days. Currently we run one event each calendar month for basic adventurers up to experienced Heroes within the system. The 3 types of Heroquest events are:
Throughout the spring, summer and autumn, the events are generally hosted at Candleston Castle Campsite, an amazing 100-acre site specifically set up for live action role playing events. During the winter months Heroquest uses a variety of different scout camps situated all around the UK. The events themselves are full of rich campaign and detail. Whilst each event is a complete adventure itself, it is also part of this detailed campaign and benefits from continuity where each character has the freedom to act as they wish and whose actions could influence future events. The Heroquest GameThe Heroquest system is set in a specific world, the world of Orin Rakatha. You take on the role of a person (a character) in this world and for a time, live out what happens to that character. The decisions and actions of the character are your decisions and your actions. The consequences and repercussions of those decisions and actions will follow your character (and many others) from adventure to adventure. The idea is always to have fun. This is true for the player characters, non-player characters (monsters) and the referees as well. The Heroquest system is a co-operative campaign system. We assume that the characters will collaborate rather than working against each other, although there is no problem with having some friction in the party. This spices things up and injects good role-playing opportunities, but ultimately we look for everyone to pull together against the common enemy.
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